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<title>bencole's CGPortoflio Gallery</title>
<link>http://bencole.cgsociety.org/gallery/</link>
<description>bencole's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Chrono Trigger's Frog</title>
	<link>http://bencole.cgsociety.org/gallery/663069</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/294474/294474_1218496698_small.jpg"><br><br>It's Frog from Chrono Trigger! Everything is 3d except the sky. The grass and closer pine trees are vray proxies (each close pine tree was 300k polys). The further trees on the mountains are cones with planar mapped renders of the closer 3d pine trees. Zbrush for touching up the frog/rocks everything else in 3ds max/Vray and comped in PS with other adjustments. Tim Jones' work and techniques provided inspiration and helped me with the environment creation a great deal. <br />
<br />
(Old render: http://www.freewebs.com/straafe/AtkPose1noDOFopt.jpg)]]>
	</description>
	<pubDate>Mon, 11 Aug 2008 23:18:25 +0000</pubDate>
	</item>
	<item>
	<title>Magus</title>
	<link>http://bencole.cgsociety.org/gallery/627061</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/294474/294474_1209657939_small.jpg"><br><br>Magus from the SNES game &quot;Chrono Trigger&quot; from Square. Made in 3ds Max, rendered in Vray. Pose inspiration came from one of my reference pictures.<br />
C+C appreciated as always<br />
<br />
Character Reference:<br />
http://images.google.com/images?hl=en&amp;q=magus+chrono+trigger&amp;btnG=Search+Images&amp;gbv=2<br />
<br />
Another shot of just the character:<br />
http://img252.imageshack.us/my.php?image=testrender14sf1.jpg<br />
]]>
	</description>
	<pubDate>Thu, 01 May 2008 16:05:44 +0000</pubDate>
	</item>
	<item>
	<title>The Chevelle</title>
	<link>http://bencole.cgsociety.org/gallery/622877</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/294474/294474_1208646992_small.jpg"><br><br>My version of my favorite of all the muscle cars, the 1970 Chevelle SS. Made with 3ds Max, rendered with VRAY. Went for subtle 'vintage' mood with lighting. C+C on the image greatly appreciated.<br />
<br />
More Views:<br />
<img src="http://www.freewebs.com/straafe/CF.jpg" border="0" alt="" /><br />
My favorite:<br />
<img src="http://www.freewebs.com/straafe/CR.jpg" border="0" alt="" /><br />
<br />
Wire:<br />
http://www.freewebs.com/straafe/Wire%5FFront.JPG]]>
	</description>
	<pubDate>Sat, 19 Apr 2008 23:16:35 +0000</pubDate>
	</item>
	<item>
	<title>Burning in the Melting Pot</title>
	<link>http://bencole.cgsociety.org/gallery/614777</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/294474/294474_1206840133_small.jpg"><br><br>First off, I know the background is cheesy. I only spent a weekend on this project and was ready to move on. <br />
Also, this work doesn't necessarily represent my views on America or politics. <br />
<br />
That being said, modeled the hands in MAX 9, zbrushed a little, hand textures painted in photoshop.]]>
	</description>
	<pubDate>Sun, 30 Mar 2008 01:22:15 +0000</pubDate>
	</item>
	<item>
	<title>R66Y - Hope</title>
	<link>http://bencole.cgsociety.org/gallery/588684</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/294474/294474_1201393738_small.jpg"><br><br>Hey all, this is my first submission of work to this site.<br />
<br />
The entire scene is 3d - It's virtually a direct render from 3ds max/vray, with just a few ps touchups. <br />
<br />
Those of you who are familiar with the &quot;Chrono&quot; franchise of games by Square/Sqaure Enix will probably appreciate this image more than the rest. <br />
<br />
The robot character is one of the characters from the SNES release &quot;Chrono Trigger&quot;. For those of you familiar with the storyline, this scene may take place soon after Lucca fixes him in the future, and he stands in / sees the ruins that were once great cities for the first time since he was broken. I was trying to create a feeling of emptiness with a definite sense of hope by using a gradient of warm colors to softer blue tones on his reflections and in the sky. The relfections in his eyes may also symbolize this. <br />
<br />
The model is dated, I modeled him over a year ago but never completed the texturing/scene development until now.<br />
<br />
Also, as this was based off of an SNES game, my reference was very little in the scene and model, I even used game sprites as reference. These two pics were my main two reference pictures, although i used them loosely:<br />
<br />
http://www.chronoshock.com/ct/media/artwork/robo2.jpg<br />
http://i176.photobucket.com/albums/w175/limecat11/chronotrigger15.jpg<br />
<br />
<br />
I dont think of myself as the greatest texturer, and many of the bitmaps are free maps I have found around the net which I reworked in PS or procedurally in MAX.<br />
<br />
If people want to see it, I will post HiRes (2048x15whatever), wireframes, and whatever else you're interested in.<br />
<br />
Thank you!<br />
<br />
Ben Cole<br />
<br />
]]>
	</description>
	<pubDate>Sun, 27 Jan 2008 00:29:25 +0000</pubDate>
	</item>
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